Amik, if he was OSRS Gold over the king’s steed then surely he would be a peerage like a Grand Duke? This would also make Burthorpe an official principality. I'm guessing the actual principality is larger than the town.
The Kinshra were banished from Falador, and on the mountains (I'm pretending that there is a mountain range that divides Asgarnia from Misthalin from Wilderness... it is odd to have a single mountain by itself) So I guess that Daquarius, leader of the Kinshra is made a marquess.
That makes sense as he he holds the title of Lord. So again, why is Sir Amik simply a knight in comparison to Daquarius and the Lord? What do you think? Is it possible for a knight to run the kingdom as a ruler? Sorry for the unrelated bits. I simply copied and pasted the text from a blog post I had made on RSOF.
The grave issue doesn't make sense for me. For those who don’t believe, there is a belief that grave stones aren't blessed and that thieves will take your loot. Ignoring the fact that pre 07, it was precisely that but you didn't have the grace period of 6 minutes of picking up your items I'm not able to comprehend what the problem is.
One of the arguments that have been put forward is that the appointment of new bosses does not necessarily mean death. Really? Tormented Demons is the latest boss to be released in 08, and even though I do bless my friend (well we bless him however he is yet to died) I'm always back within three minutes. This means that regardless of how blessed your grave is it is still possible to come back.
Corpreal Beast has however, been designed to not utilize gravestone mechanics. I hope Jagex took a look at this and was ashamed of the bosses of care bears who took little risk so made one to ignore gravestones. You have only two minutes to return to your stuff. It's not possible to leave the property prior to it becoming the public's loot.
Finally Nex. I haven't yet managed to beat her. However, considering that a lot of people believe Jagex worked on the update for a long time and it's reasonable to suggest that Nex was designed to incorporate these mechanics. While a blessing can help you get back to your grave here, it is m belief this would of been incorporated into Nex's design.
For the bosses in other games, they were designed to be played without gravestones, with actual the risk of. You can get things back from Bandos KBD, Chaos Ele and Mole if you have a grave that doesn't contain bless. DKs include, Arma, Sara and Sara can be found on a grave with blessing
Graves also reduce the chance of RS. Although we know that not everyone will bless your grave to take part in your rage, it is understandable. Penis is not the word used to describe them. It is how the RS death penalty operates, which has been distorted because of graves.
The bless was not intended to replace friends picking up items and giving them back it was it was a way to allow friends to help you out in the event of your death. There are three choices. Limit your risk to the amount you are able to lose. Hopefully, we'll see a reducation in the amount of maxed out gear players in the presence of bosses, simply because there is now an extremely slim chance that they will lose the gear.
Bossing is with friends - this was what people did prior to going to the grave. Boss as you are doing currently, but realise that if the bless goes, you only have your own fault since I myself will be savoring various strangers' fat loot piles. This absurd argument is over.
When the old wilderness was in existence (this was a long time ago, I'm talking about) the PKing community in RuneScape was a good group of people. We first asked "dm?" or "fight?" or "fight" before attacking another. We wanted to make sure that they were prepared and that we had an enjoyable, fair fight.
Also, people actually dm’ed. In many cases, in RuneScape these days, I will ask anyone "dm?" To get an "sure" answer, or "yes", I will inevitably have them run to the bank after just a couple of minutes.
We also Buy RS 3 Gold each other's best accounts against one another, our primary accounts. It was more enjoyable because the statistics were evenly well-balanced, making it an actual battle, and it was fun to see range beat mage, mage beat melee, etc. The pures are now totally in balance, which makes PKing less enjoyable.