The previous games had more freedom.

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I adore New Leaf. Probably 300+ hours in it. New horizons stinks for me because the crafting is limiting and Animal Crossing Bells dull, breakable tools are bullshit, qr codes are secured behind internet, and it seems like a grindy cellular game--with all the nook miles especially. . .intense, in polite words.

The previous games had more freedom.

Sorry I do not have a favorable review for you, but hopefully I outlined my reasons more clearly than"just boring"

I enjoy the game. I believe if they genuinely indicate they intend to evolve the match, rather than do the BS which GameFreak does with Pokemon(where they add a brand new mechanic but remove so much it seems like a step backward ), then I'm excited about that.

The game does have some serious flaws which have to be addressed in the next iteration in order for it to be a guaranteed purchase from me, however. Villagers would be the huge one. The character types are too indistinguishable, and we want variations on each character (eg Snooty Villager A is a sass queen who's more likely to create lines about how'quaint' the decoration she's alongside is, while Snooty Villager B is a art-lover who's more likely to generate a line about the artistic values of the decoration). It's odd to to have two villagers with the specific same personality, and it necessarily makes one feel as a third-wheel because you don't think they are as cute as the other is. Likewise, we just plain need more lines for each villager type since the replica actually kills the illusion of those animals being your buddies. There is also not much you can do with them. It'd be great to be able to, say, invite them over to your house or tell them to Buy Nook Miles Ticket meet you in the memorial in one hour or something.